Character Artist | Story Artist | Illustrator
  Wings  was my re-imagining of the Myth of the Fall of Icarus. Set in World War II, Icarus is a young Private, and Daedalus his commanding officer. After a plane crash leaves them stranded in the Alps, they must decide if it is worth the risk to try

Wings: The Myth of the Fall of Icarus

UI/UX

  Wings  was my re-imagining of the Myth of the Fall of Icarus. Set in World War II, Icarus is a young Private, and Daedalus his commanding officer. After a plane crash leaves them stranded in the Alps, they must decide if it is worth the risk to try

Wings was my re-imagining of the Myth of the Fall of Icarus. Set in World War II, Icarus is a young Private, and Daedalus his commanding officer. After a plane crash leaves them stranded in the Alps, they must decide if it is worth the risk to try to escape with Daedalus’s salvaged wings, or if they should turn themselves over to the approaching German camp.

I worked on visual development and story art for Wings.

6 Characters.jpg
4 wings.jpg
Final visual development pages for the main characters and props.

Final visual development pages for the main characters and props.

Beat board for the second half of the story

Beat board for the second half of the story

color script.png
Storyboard 1 page 1.png
Scene 6 Storyboard

Scene 6 Storyboard

In this storyboarded scene, Icarus climbs to the peak of one of the nearby mountains to watch the sunrise while Dae sleeps. As he watches the sun come up, he decides that he will take any risks in order to see his sister again.

1 Plane Crash.png
2 Camp.jpg
Visual development for environments

Visual development for environments