CFX AND 3D CHARACTER PORTFOLIO
As a curious and energetic artist with experience in both feature animation and interactive experience design, my primary focus has always been characters and creatures, and the way that they connect with an audience. I am fascinated by storytelling above all else, and I seek to explore how the technical tools used in animation can empower artists to create beautiful and impactful art.
I have experience in modeling, texturing, rigging, grooming, and CFX simulation for 3D characters, as well as with Python, MEL, and VEX coding and tool building for character FX and technical animation. NDA work is available upon request.
SKILLS:
Character FX (cloth, fur, feathers, muscle, tissue)
Modeling
Texturing
Rigging
HDA tool building
Python, VEX, MEL
PROGRAMS:
Houdini
Maya
Substance Painter
Marvelous Designer
ZBrush